Build 0.2.9.3_alpha_z3074 available

Oct 31, 2024

Built from legacy_0.2.9

Game Client Downloads

Windows: armagetronad-alpha-0.2.9.3_alpha_z3074.win32.exe

Linux 64 Bit: ArmagetronAlpha.AppImage

Linux 32 Bit: ArmagetronAlpha-32bit.AppImage

macOS: armagetronad-alpha-0.2.9.3_alpha_z3074.dmg

Game Server Downloads

Windows: armagetronad-alpha-dedicated-0.2.9.3_alpha_z3074.win32.exe

Linux 64 Bit: ArmagetronAlphaDedicated.AppImage

Linux 32 Bit: ArmagetronAlphaDedicated-32bit.AppImage

macOS: armagetronad-alpha-dedicated-0.2.9.3_alpha_z3074.dmg

Source Downloads

Tarball: armagetronad-alpha-0.2.9.3_alpha_z3074.tbz

ZIP for Windows Builds: armagetronad-alpha-source-0.2.9.3_alpha_z3074.zip

This is an ALPHA build, please report any problems you find.

Release Notes

This is from the 0.2.9 branch of development. Our current releases are derived from here.

Return of the Mac

macOS builds are now considered stable. Any still open macOS specific issues can be viewed on our tracker.

There is not much else to this release. Mostly bugfixes, adaptions to new environments, fixes to the build system that bring it more in line with standards, code quality improvements from fixing all the warnings the macOS compiler raised.

There is now a VSYNC enable/disable/default option in the display system setup backported from trunk! That probably was a Z-Man specific itch. Changes in Linux land switched the default from On to Off, and it is annoying to override with the command line.

Changes in AppImage Land: Our AppImage files now are signed and support bandwidth-saving updates via AppImageUpdate. They no longer carry their version in the filename because after an update, that would be a lie.

We now support installation via Flatpak for the 64-bit Linux client. Get the stable versions from Flathub; our own repository has those and also carries the usual test builds.

Patch Notes

Changes since 0.2.9.2.3:

Fixed Bugs
  • FPS display inaccurate (#143)
  • Ping Charity: If the lowest ping player sets it to PING_CHARITY to 0, PING_CHARITY_SERVER should be 0. (#153)
  • Private messages sent by a user should not go to the receiver as a console out. (#155)
New Features
  • MAX_FPS: Setting to limit framerate (#154)
Other Changes
  • sdl12-compat for macOS (was: Retina resolution support) (#147)
Contributors

Armanelgtron, Bernhard M. Wiedemann, Manuel Moos