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Build 0.2.9.2_alpha_z3004 available
Feb 23, 2024
Built from legacy_0.2.9
Game Client Downloads
Windows: armagetronad-alpha-0.2.9.2_alpha_z3004.win32.exe
Linux 64 Bit: ArmagetronAlpha.AppImage
Linux 32 Bit: ArmagetronAlpha-32bit.AppImage
macOS: armagetronad-alpha-0.2.9.2_alpha_z3004.dmg
Game Server Downloads
Windows: armagetronad-alpha-dedicated-0.2.9.2_alpha_z3004.win32.exe
Linux 64 Bit: ArmagetronAlphaDedicated.AppImage
Linux 32 Bit: ArmagetronAlphaDedicated-32bit.AppImage
macOS: armagetronad-alpha-dedicated-0.2.9.2_alpha_z3004.dmg
Source Downloads
Tarball: armagetronad-alpha-0.2.9.2_alpha_z3004.tbz
ZIP for Windows Builds: armagetronad-alpha-source-0.2.9.2_alpha_z3004.zip
This is an ALPHA build, please report any problems you find.
Release Notes
This is from the 0.2.9 branch of development. Our current releases are derived from here.
Return of the Mac
macOS builds are now considered stable. Any still open macOS specific issues can be viewed on our tracker.
There is not much else to this release. Mostly bugfixes, adaptions to new environments, fixes to the build system that bring it more in line with standards, code quality improvements from fixing all the warnings the macOS compiler raised.
There is now a VSYNC enable/disable/default option in the display system setup backported from trunk! That probably was a Z-Man specific itch. Changes in Linux land switched the default from On to Off, and it is annoying to override with the command line.
Changes in AppImage Land: Our AppImage files now are signed and support bandwidth-saving updates via AppImageUpdate. They no longer carry their version in the filename because after an update, that would be a lie.
We now support installation via Flatpak for the 64-bit Linux client. Get the stable versions from Flathub; our own repository has those and also carries the usual test builds.
Patch Notes
Changes since 0.2.9.1.1:
Fixed Bugs
- Docker/Alpine: Crash in ZThread::ThreadOps::setPriority (#138)
- Display lists keep rim wall lowered (#141)
- Work around Ubuntu sending spurious window activation messages (#68)
- Desktop/AppData/Icon files are installed in a wrong place during make install (#73)
- Steam: No logging, does not work in pressure vessel (#77)
- Retina display not working correctly (#88)
- Window title sometimes SDL_APP (#102)
- Docker Image: Increase thread stack size (#104)
- Client sends quickly typed chat message with last character missing (#106)
- Fix invulnerability bug handling (#111)
- User data saved in the wrong place on macOS (#125)
New Features
- Make network trafic realtime priority (#137)
- Add AppImage zsync update data (#78)
- Provide docker image for the dedicated server (#79)
- Sign the application bundle (#89)
Other Changes
- Sound trouble deja entendu (#130)
- FPS display inaccurate (#143)
- Online play suddenly stopped working. (#145)
- Flatpak adaptions (#75)
- Add macOS dmg bundling (#86)
- Integrate macOS build into pipeline (#87)
- 0.2.9 clients lose connection on 0.4 server (#98)
- Backslashes not escaped when saving to user.cfg (#110)
- macOS DMG Build (#119)
- error: use of undeclared identifier ‘finite’; did you mean ‘isfinite’? (#120)
Contributors
Armanelgtron, Cosimo Cecchi, Manuel Moos
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